Korean culture has been rapidly introduced and influencing throughout the world. Amid this phenomenon, Gyeonggi content agency works hard
From the moment we wake up to
the moment we put our phones down and go to bed, we are constantly consuming
content; it mediates our understanding of everyday-life interactions and
events. Now that we are experiencing the 4th Industrial Revolution, and as the
line between physical and digital begins to blur, creative content industries
are becoming a valuable sector in the global economy.
Since the early 2000s, Korea
has focused on growing its culture sector and expanding cultural content
exports. While many are already familiar with Korean movies, dramas, and music,
it’s worth noting that areas such as comics and games have proven to be highly
lucrative.
Gyeonggi-do, in-line with
Korea’s creative goals, is fostering its creative content sector and has become
a content powerhouse. In 2017, according to Korea Creative Content Agency (KOCCA), Gyeonggi-do had the second-highest content industry turnovers in the country (20.4%) after Seoul (64.1%).
Hopes for the creative economy
are high. Korea's content industry saw 3.1% growth in the first half of 2019
compared to the same time frame last year. With proper planning and support for
creative businesses and individuals, Gyeonggi-do has taken the initiative to
lead the creative content industry of Korea and spread K-culture.
The Rise of Korean Creative Content
Starting in 1999, Korean cultural
products, namely dramas and music, began gaining attention in Asia and, soon
after that, worldwide. The Korean content industry has been enjoying constant
growth ever since. While K-pop and K-dramas are the types of content that are
in the limelight, the scope of the Korean creative content industry is much
wider.
Media contents in Korea expands widely |
In 2009, the Korea Creative
Content Agency (KOCCA) was established to oversee and promote the Korean
content industry and follow up on the government’s goals for the future of the
sector.
The government’s aim is to
switch the current economic paradigm to one that is anchored in creativity; to
achieve this goal, ‘creative economy’ policy was formulated in 2013. The
creative economy policy outlines strategies that help generate new industries and
markets by merging creativity, imagination, science, and technology. The upside
of this strategy is that it allows the preservation of traditional industries
while creating an updated, hybrid, and diverse workforce.
As for the nature of the
creative content, the aim is not to just promote currently popular forms but to
improve technologies, content formats, incubate related businesses, and support
creative talents. Next-generation contents, including VR & and AR, are
receiving special attention because they provide new opportunities and
challenges in both creative and technological fields.
Gyeonggi Content Agency (GCA)
The Gyeonggi Content Agency(GCA) was established in 2001 in line with Gyeonggi-do’s policies to promote
creative culture industries. GCA supports game, video, music, VR/AR, and
multi-channel networks, as well as other sectors related to content and the 4th
Industrial Revolution.
GCA states that its mission is
to grow the local economy through promotion and support for the local content
industry. It plays a central role in planning, supporting, funding, and
promoting local creative content by aiding both individual creators and
businesses.
Some of GCA’s main business and services include:
l Creative hubs: GCA has established and maintains
Gyeonggi Culture And Creativity Hubs. It currently runs 7 such hubs in
different cities to support content creators throughout the province.
l Game industry: 2020 PlayX4 (a game exposition attended
by local and global businesses), support for Gyeonggi’s eSports industry, and
the establishment of the Gyeonggi Global Game Center (a center which provides
expert support for various game industry needs)
l Music industry: INDIESTANCE (a program which provides
support and promotes local musicians), Gyeonggi Music Conference, support for
local music performance events, the Gyeonggi Music Festival, and Music Platform
(providing support for musicians, music businesses, and local residents; offers
services such as education, production, marketing, etc.)
l Visual industry: Promoting locations and studios in
Gyeonggi-do for domestic and foreign film productions, support for production
of diverse low-budget films, support for screenwriters, providing incentives
for commercial projects to be filmed in the province, support for the screening of
local productions at international film festivals, a mobile 3D film screening
project which brings movies to areas without access to theaters, subtitled
screening of outstanding films for foreign residents and multicultural
families, the Gyeonggi Film School Festival (a film festival supporting the
works of students in Gyeonggi-do), support for solo video creators, support for
operation of local media centers
l Publishing industry: Gift vouchers for use at local
offline bookstores, programs to promote reading culture
l Professional training: Training professionals with a
focus on the growth of the creative content sector
l Funding: Security funds for Gyeonggi-do content
companies, NEXSEED (an accelerator program to draw investment for related
startups)
The Creative Content Industry of Gyeonggi-do
Gyeonggi-do has become a hub for creative content industries. The provincial government has put special focus on achieving Korea’s ‘creative economy’ goals and so far has been successful: more than 20% of the South Korean creative content industry’s turnover can be attributed to Gyeonggi Province. In 2018, among Gyeonggi’s creative businesses, those related to music were the most numerous, followed by publishing, game, and knowledge information/content solution companies. However, the publishing sector took the lead in 2018 sales turnover followed by the game industry and knowledge information/content solution businesses. Gyeonggi-do has also provided filming locations for numerous movies and dramas produced in Korea. A recent well-known example is the Oscar-winning Korean movie Parasite. The Kim family’s half-basement house and its neighborhood, including flooding scenes, were filmed on set in Goyang Aqua Studio -- the only studio in South Korea where underwater scenes and water battles scenes can be filmed.
Film [The Admiral Roaring Currents - 명량] Shooting at Goyang Aqua Studio
Film [The Admiral Roaring Currents - 명량] Shooting at Goyang Aqua Studio |
Gyeonggi Media Creators Program
In the age of social media and
online platforms, individual content creators have become valuable and
indispensable. Gyeonggi-do has created a program to encourage and support
individuals making videos in and about Gyeonggi Province.
The Gyeonggi Media Creators,
launched in 2017, targets students, producers, singers, songwriters, rappers,
and other creators who make videos for online platforms such as YouTube, Naver
TV, etc.
The program enables
participants to work on videos of their choice with creative freedom, join
monthly meetings and network with other creators, receive education, go on group tours, and to engage in other opportunities. Content created by the
participants is promoted via online platforms run by Gyeonggi-do.
Gyeonggi Multicultural Creators Program
Diversity brings depth to
creative content. Aside from various Global Social Media Supporters programs,
Gyeonggi-do also runs a Multicultural Creators program that extends provincial
support for content creators to multicultural families, marriage immigrants,
naturalized Koreans, and Goryeo-in.
Teams selected for this
program receive a monthly stipend of KRW 800,000 as well as other benefits
including access to professional lectures, mentoring with professional
creators, and support for the promotion of created content.
Creators who have participated
in this program have managed to produce meaningful videos that introduce Korean
culture and food to global audiences, explore subjects that are helpful for
multicultural families, and more. The program aims to promote the global
exchange of cultures and ideas with the belief that creators from diverse
backgrounds add depth and nuance to the content created in Gyeonggi-do.
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