Gyeonggi Province is leading from the front of game industry in Korea. It is running game resource bank to help small enterprises or solo developers.
Ⓒ GYEONGGI PROVINCE |
The video game industry has become massive and more accessible to diverse users. This is thanks in part to the large-scale adoption of smartphones, which has made games available to almost everyone. User demand for quality content is high; corporations, SMEs, and single-person developers are striving to create the next big gaming hit.
Gyeonggi-do (or Gyeonggi
Province) values small enterprises. To help them compete in global markets, the
province offers different support programs. One of the programs aims at helping
small developers by facilitating the sharing of game assets among the local
companies.
Gyeonggi-do Leads South Korea’s Creative Industry
From K-pop to Korean games and
webtoons, K-culture is gaining popularity around the world. Gyeonggi-do is the
home of major contributors to the global expansion of K-culture and has been
actively implementing various support programs for local content creators. The
Gyeonggi Content Agency (GCA) was established to focus on the development of
the local content industry and plays a major role in following up on the
provinces’ goals. The GCA actively promotes various types of content including video, games, AR/VR, music, and more.
K-pop might be the talk of the
town, but webtoons have been one of the most successful forms of K-culture.
Naver Webtoon, for example, reported a whopping monthly total of 67 million activeusers in August 2020, and prospects for the industry’s future growth seem very
good.
Gyeonggi-do is home to many
Korean webtoon giants, such as Kakao and Naver. The province has created
different policies to help support webtoon publishers and expand IP-based business opportunities — such as game, TV, and movie adaptations of webtoons.
Speaking of movies, last year
the international success of Parasite put the South Korean film industry in the
spotlight once again. Korean cinema — at times dark and other times happy — has
a rich history. South Korean filmmakers produce a wide variety of movies
ranging from blockbusters to art films. Gyeonggi Province is an avid supporter
of diverse films and, with the help of the Gyeonggi Film Commission, has aided the
production of many independent, commercial, and auteur films.
But today, in our review of
provincial support for K-culture, we want to focus on games in particular. The
landscape of gaming is changing rapidly and the world’s top companies all want a slice of the market. Some sources estimate that the 2020 global games market
might generate total revenue as high as USD 159.3 billion.
South Korea – with widespread
access to technology, high-speed internet (which is necessary for online
gaming), and a strong presence in the esports scene – has long been a gaming
haven. Thanks to a high concentration of tech companies in places such as
Pangyo Techno Valley and major companies such as Pearl Abyss, Gyeonggi-do has
been a major contributor to the South Korean game industry and has implemented
policies to create a unique game ecosystem. The province aims to facilitate the game production process for local companies and encourage the growth of the local game industry.
2020 Gyeonggi-do Game Assets Bank
Indie developers have all
faced this issue: the high cost of quality game assets (i.e. graphic and sound
resources). Without good assets, even games with great mechanics might not be
able to catch the eyes of players in the increasingly competitive game market.
To address the hardships faced by developers, Gyeonggi-do has created a game asset bank, a platform that gives small game developers free access to valuable
graphics and sound resources.
The Gyeonggi-do Game Resource Bank was established through cooperation between Gyeonggi Province and the Indie Games Association. The platform can be accessed for free by either small enterprises or solo developers who have registered as individual businesses.
The game graphic assets include
2D and 3D resources and cover many different asset types such as characters,
backgrounds, effects, objects, and more. The game sound assets include in-game
background music, effects, character voices, and so on.
The Gyeonggi-do Game Resource
Bank also invites developers to share assets they do not use anymore so as to
help other small creators. In addition, to promote contributions by young
artists to the resource bank, the province has held 3 game graphics contests to
date. It is hoped that the growth of the asset bank will provide developers
with better options so that they can focus on developing great games.
Success Story of 'WitchSpring 2'
Today we would like to mention
and promote an amazing game series developed by one person in Gyeonggi-do.
WitchSpring is the title of a series of fantasy games created by the
independent developer Kiwi Walks. In 2016, WitchSpring 2 was part of
Gyeonggi-do’s Game Creative Audition, a competitive support program in which it was selected as the top game. The game was praised for its storytelling and
emotional expression.
Jang Soo-Yeong, the young CEO
of Kiwi Walks, developed the first 3 games all by himself. He’s worked hard create
the games as he had envisioned — high quality and fun — despite the limited
resources that a single-person operation faces. The success of the game series on
the App Store and Google Play is a testament to the developer’s dedication and
creativity.
The WitchSpring games do not
follow the common ‘in-app purchase’ based model common among mobile games;
instead, the games are offered for a small one-time payment.
The success of Kiwi Walks is a reminder that indie games are not only alive but also that the dedication of indie creators to their visions can lead to high-value results. Supporting such projects will diversify the local game market and empower Gyeonggi-do’s young creators.
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